"use strict";
cc._RF.push(module, '5c856phNjxB9o1X3pkoYUHA', 'MineTrigger');
// scripts/MineTrigger.js

"use strict";

var t = require;
var e = module;
var o = exports;

var _i,
    n = void 0 && (void 0).__extends || (_i = function i(t, e) {
  return (_i = Object.setPrototypeOf || {
    __proto__: []
  } instanceof Array && function (t, e) {
    t.__proto__ = e;
  } || function (t, e) {
    for (var o in e) {
      Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o]);
    }
  })(t, e);
}, function (t, e) {
  function o() {
    this.constructor = t;
  }

  _i(t, e), t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o());
}),
    a = void 0 && (void 0).__decorate || function (t, e, o, i) {
  var n,
      a = arguments.length,
      r = a < 3 ? e : null === i ? i = Object.getOwnPropertyDescriptor(e, o) : i;
  if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) r = Reflect.decorate(t, e, o, i);else for (var s = t.length - 1; s >= 0; s--) {
    (n = t[s]) && (r = (a < 3 ? n(r) : a > 3 ? n(e, o, r) : n(e, o)) || r);
  }
  return a > 3 && r && Object.defineProperty(e, o, r), r;
};

Object.defineProperty(o, "__esModule", {
  value: !0
});

var r = t("Util"),
    s = t("Global"),
    l = t("GatlinHitEffect"),
    c = t("WeaponControl"),
    d = cc._decorator,
    h = d.ccclass,
    p = d.property,
    u = function (t) {
  function e() {
    var e = null !== t && t.apply(this, arguments) || this;
    return e.pfb_hitEff = null, e.node_light = null, e._gameControl = null, e.explode = function () {
      if (e.weaponCrol) {
        e.weaponCrol.mineBlowOff(e.node.convertToWorldSpaceAR(cc.Vec2.ZERO));
        var t = r.Util.objectPool.getNodeFromNodePool(s.PoolKey.GrenadeHitEff, e.pfb_hitEff);
        e.node.parent.parent.addChild(t), t.setPosition(e.node.parent.position), t.getComponent(l["default"]).init(s.PoolKey.GrenadeHitEff), e.unschedule(e.playSound), r.Util.objectPool.putNodeIntoNodePool(s.PoolKey.mine, e.node.parent);
      }
    }, e.playSound = function () {
      e.node_light.active = !1, e.scheduleOnce(function () {
        e.node_light.active = !0;
      }, .15), e._gameControl.playSound(e._gameControl._audioControl.warnning);
    }, e;
  }

  return n(e, t), e.prototype.init = function (t) {
    var e = this;
    this._gameControl || (this._gameControl = t, this._gameControl.playSound(this._gameControl._audioControl.btn_click)), this.node.getComponent(cc.Collider).enabled = !1, this.isExp = !1, this.scheduleOnce(function () {
      e.isExp = !0, e.node.getComponent(cc.Collider).enabled = !0;
    }, 3);
  }, e.prototype.onCollisionEnter = function (t) {
    this.isExp && (this.isExp = !0, this.weaponCrol = t.node.getComponent(c["default"]), this.schedule(this.playSound, .2), this.scheduleOnce(this.explode, 1));
  }, a([p(cc.Prefab)], e.prototype, "pfb_hitEff", void 0), a([p(cc.Node)], e.prototype, "node_light", void 0), a([h], e);
}(cc.Component);

o["default"] = u;

cc._RF.pop();